
Tech integrations
These are the concepts and tools within gamification that I implimented:
Entertaining Lessons
Use interactive presentation tools, animations, and other visual tools to hold attention when delivering information. This makes the lesson far more captivating which is incredibly important considering the change of environment from a highly stimulating in person experience to the distraction prone laptop on a desk.
Integrations
Integrate external technologies in the LMS (learning management system like Flipgrid and Quizlet so students have more engaging ways to independently work with course content. These tools enable students to prove information comprehension in different ways and let them study in ways where they learn best.