Solution focus: Gamification

These are the concepts and tools within gamification that I implimented:

 

01

Retention game shows

after the lesson, students would enter the game platform and be quizzed on the material that they just were exposed to. This is done to increase retention by incentivizing them to pay attention and retrieve information from their memory

02

Bracketed competition

This is meant to use competition to motivate students, but not overwhelm them, by having them compete with people who have graded only marginally higher than theirs

03

Front-loaded curriculum design

Incentivize students to put in more effort in the beginning of the course by relaxing course requirements to those students who do well in the first 25% of the course. They receive reward like optional finals etc. The course progresses regularly for all other students.

04

Recontextualization

Transform your class into a battlefield or political campaign. Recontextualization is running the education experience like a simulation where students play active roles that correlate with their academic responsibilities

05

Student leaderboards

This is a system where students are able to see how they are competing with the entire class. this is reserved for higher preforming classes.

06

Teams

Have students collaborate on quarter wide projects, and compete with other student through student leaderboards