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Solution focus: Gamification
These are the concepts and tools within gamification that I implimented:
01
Retention game shows
after the lesson, students would enter the game platform and be quizzed on the material that they just were exposed to. This is done to increase retention by incentivizing them to pay attention and retrieve information from their memory
02
Bracketed competition
This is meant to use competition to motivate students, but not overwhelm them, by having them compete with people who have graded only marginally higher than theirs
03
Front-loaded curriculum design
Incentivize students to put in more effort in the beginning of the course by relaxing course requirements to those students who do well in the first 25% of the course. They receive reward like optional finals etc. The course progresses regularly for all other students.
04
Recontextualization
Transform your class into a battlefield or political campaign. Recontextualization is running the education experience like a simulation where students play active roles that correlate with their academic responsibilities
05
Student leaderboards
This is a system where students are able to see how they are competing with the entire class. this is reserved for higher preforming classes.
06
Teams
Have students collaborate on quarter wide projects, and compete with other student through student leaderboards