Engagement Consulting

These are the concepts and tools within gamification that I actually implimented:

 

Independent projects

Have students design their own projects using new media. Built around mediums they are familiar with and prefer to use. This controlled flexibility allows for their investment in their learning to increase as they can explore the subject in a manner that is preferable to them. Ex: Create a mini-documentary, instead of writing a research paper.

Condensed lecture design

Construct a lesson where core concepts are addressed efficiently in the beginning of the lesson, then after students would enter a game platform and be quizzed on the material that they just were exposed to. This is done to increase retention by incentivizing them to pay attention and retrieve information from their memory that was provided in a longer weekly lesson.